Mentorship Program
ARC Studio offers focused mentorship across multiple areas of 3D creation, game art, real-time production, and visual storytelling. Students can choose a mentorship track based on their interests and goals.
ARC Studio offers focused mentorship across multiple areas of 3D creation, game art, real-time production, and visual storytelling. Students can choose a mentorship track based on their interests and goals.
Learn how to create professional 3D assets using Maya or Blender. This mentorship covers modeling workflows, high-poly to low-poly optimization, UV mapping, and PBR texturing in Substance Painter. Students will also learn how to present their models using Marmoset Toolbag. The goal is to produce clean, well-structured portfolio assets.
Understand how lighting defines the visual quality of a scene. Students can learn lighting and rendering in Maya with Arnold or Blender. The mentorship explores lighting setups, materials, rendering techniques, and visual mood. Students will also learn render pass compositing in Photoshop and After Effects for still images and cinematic sequences.
Learn digital sculpting from fundamentals to advanced workflows using ZBrush. This mentorship focuses on form development, anatomy understanding, sculpting techniques, and surface detailing. Students will also learn polypainting, rendering in ZBrush, and compositing final renders in Photoshop. The focus is on producing high-quality sculpted models for portfolio presentation.
Learn the complete workflow of creating a character from concept to final presentation. Students will sculpt high-poly characters in ZBrush, perform retopology and UV layout in Maya, and create textures in Substance Painter. Cloth creation using Marvelous Designer is also introduced. The final character will be presented using Arnold or Marmoset Toolbag.
Learn how to create production-ready props used in games and cinematic environments. Students will start with blocking in Maya, add high-resolution detail in ZBrush, and complete retopology, optimization, and UV mapping in Maya. Texturing will be done in Substance Painter and Photoshop, followed by presentation in Arnold or Marmoset Toolbag.
Learn how to design and build immersive environments using modular workflows. Students will create assets and modular pieces in Maya and ZBrush, then assemble the environment in Unreal Engine. The mentorship covers environment layout, lighting, and scene composition. Final rendering and color correction will be completed using DaVinci Resolve.
Learn how to create cinematic sequences using Unreal Engine. Students will start by building a simple environment and understanding Unreal Engine basics. The mentorship explores camera work, sequencing, cinematic lighting, and shot composition. Students will also work with MetaHuman characters, edit sequences, add audio, and complete final rendering and color correction in DaVinci Resolve.
Learn the foundations of visual storytelling and filmmaking. This mentorship introduces background layout, perspective, camera language, lighting, and composition. Students will also explore story writing, scripting, storyboarding, shot planning, and editing. The course emphasizes conceptual understanding and practical mobile filmmaking workflows.
Plan • Shoot • Edit
All mentorships at ARC Studio focus on skill development and creative understanding, helping students build strong portfolios and independent creative workflows.